rgr That
Right Now it looks like the devs are keeping their word to design Ascend like Tribes2. The Guns, Vehicles and Models are all looking like an Tribes2 update.
So what does "it will be like tribes2" mean?
Tribes2 was an CTF orientated fps. That means its all about the classical ctf as you know it from Quake and UT.
Also it was always designed for 10-10 matches. Pubs normally went up to 16-16. But the ladder was always played 10-10 or 14-14.
The unique aspect in tribes was always the movement. You where using centrifugal forces, gravitation and accelerate up to 300km/h. This all works with jetpacks .... hard to explain how it works, but it FEELS like tony-hawks or so. An UT-Gamer will love it ... trust me.
That does also mean that vehicles only had a supporting character. It was never like in battlefield where a vehicle was simply better than infantry.
Lets compare an Tribes2 (and probably Tribes Ascend) lineup with an UT lineup.
In Ut you do simply have offens, midfield and defens.
In tribes2 you had light-defens, heavy on flag, base defense, chaser, light-midfield, midfield-remote-takedown, capper, heavy offense, siege, light offense ....... and so on.
So all in one:
For tribes (and that means all 3 versions that already existed) you need ...
-movement like in tony hawks
-aiming like in ut
-tactic like in a football match
And now does that feel?
Like a football match .... rly!