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stepotronic

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Thursday, 09.02.2012 13:24

Patch notes thread

February 9, 2012: Tribes Closed Beta Version 0.1.759.0 Patch Notes



Published 02/08/2012 11:52 AM |
Updated 02/09/2012 01:17 AM
Tribes Closed Beta Version 0.1.759.0

SERVER DOWNTIME: The Tribes Servers are expected to
be down for a number of hours on THURSDAY, FEBRUARY 9, 2012 while the
patch is deployed. Watch the Server Status on the game loader for the
latest availability information.

Major Highlights

  • The Sentinel, Infiltrator, Technician and Raider classes have new
    suits/visual aesthetics. The Doombringer and Brute will receive their
    new outfits in an upcoming patch.
  • XP prices of many weapons have been lowered. Those that purchased
    the weapons at the older XP prices will be refunded XP as if they had
    purchased at the new prices.
  • The front-end menu has undergone a significant number of usability improvements and bug fixes. Some of the changes include:

    • Easier navigation to modify your class from the in-game class select screen.
    • Several improvements to the Friends list layout and usability.
    • Reduced clicks to join a quick match.
    • Hot-keys to access some menu items.
    • A number of additional bug fixes, cleanups and minor enhancements.

  • Several maps have had adjustments for performance, playability and aesthetics. More is planned for future releases.

Weapon/Balance Items

  • Fixed a bug that prevented the Ultra Capacitor II Perk from being unlocked.
  • Fixed a bug with the Sentinel’s Phase Rifle allowing users to fire faster than intended.
  • Added minor damage falloff to projectile-based automatic and
    semi-automatic weapons. This affects Soldier’s Assault Rifle,
    Doombringer’s ChainGun, Sentinel’s Falcon, Pathfinder’s LAR,
    Infiltrator’s NJ4,Rhino, Infiltrator’s SN7, Technician’s TCN4, and
    Juggernaut’s X1LMG)
  • Damage reduced by roughly 4% on Technician's Thumper.
  • Reduced Falloff on Brute's Nova Colt, increasing its damage at range.
  • Reduced Pathfinder's Light Assault Rifle clip upgrade from +4 to +3 size, to fit with it's 3-round-burst.
  • Increased reload time on Juggernaut’s X1 LMG from 1.8s to 2.75s.
  • Raider’s White Out Grenade no longer requires the player to be
    looking at the grenade for the affect to apply. Radius on the Whiteout
    Grenade has been substantially reduced (roughly 50%) to account for
    this, and is now more in line with other grenades. Note the Egocentric
    Perk makes the thrower immune to this effect.
  • Brute’s Fractal Grenade is no longer effective against Armored
    Targets (Vehicles, Base Assets) or Generators. Reduced damage by roughly
    9% on Brute’s Fractal Grenade.
  • Changed the third skill unlock on Brute’s Fractal Grenade to be
    radius, per its status change away from being effective against Armored
    targets.
  • Fixed an issue in which Brutes started with one extra Fractal Grenade already unlocked, without getting the upgrade.
  • Fixed a bug so that mines will no longer give air mail accolade.
  • Devices and mines are now properly protected by forcefields.
  • Infiltrator’s Prism Mines are now harder to detect. The range in
    which you can see the beams has been drastically reduced making them a
    more viable trap around corners.
  • Reduced the maximum damage caused by the “Clothes Line” upgrade of
    the Super Heavy Perk by roughly 23%, and raised the speed at which
    maximum damage is applied to 216kph.
  • Changed Beowulf Passenger/Gunner position to be projectile based.
  • Removed inaccuracy when throwing Grenades or other Belt items.
  • Reduced the amount of camera shake on the Juggernaut’s MIRV Launcher.
  • Fixed an issue where Juggernaut’s MIRV launcher secondaries were giving too much knockback.
  • Fix for Raider’s EMP Grenades causing energy drain on self, even with a fully upgraded Egocentric perk.
  • Fix for turrets shooting dead people or attempting to aim at a point the player could never reach.

Additional Items

  • Fixed a bug that prevented users from being notified when they received the First Win of the Day Bonus.
  • Players should now receive XP at the end of a match even if they are offline when the match ends.
  • Fixed an issue where if a player skied into certain objects (such as
    the back of a Deployable Inventory station) or over certain lips they
    could be propelled at a very fast velocity.
  • Increased graphical performance on some rapid-fire weapons.
  • Added bass boost, vertical sync, and frame-rate smoothing to the settings menu.
  • Improved performance at Class Modify screen at the main menu.
  • Auto balance has been enabled for Team Deathmatch matches.
  • Re-enabled Screenshot button (F9).
  • Fix for prism mine not properly destroying particle effect.
  • Fixed laser targeter and repair tool effects lingering in 3P.
  • Additional fixes for instant fire lock-on of Saber Launcher.
  • Fixed players losing their hand model in 1P when they unzoomed after switching from 3P to 1P.
  • Fixed an issue where certain NumPad keys were not bindable.
  • Fixed an issue where call-in inventory stations were able to be placed on areas not allowed.
  • Shrike particle effects have been pulled in favor of boosting the
    frame-rate with them on screen. They will return more optimized and
    better looking next patch.
  • All weapons have been given a third person pass. A spectated player will now display the correct weapon model.
  • Fixed a glitch where if two players were jetpacking and became
    “stuck” to each other, they would be propelled at an incredible speed.
  • Fixed an issue where TDM Night Katabatic would crash in Roaming mode.

Known Issues

  • First person hands do not match class models yet.
  • Shrike can be hard control, especially when running at a high framerate. This is being actively worked on.

SPTX

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Thursday, 09.02.2012 13:37

Yep. finished to have fun with infiltrator on flag. Was great while it last... It's for the greater good.
Let's push these sandrackers off our world
It hurts me to play as filthy sworder scum

Nilocy

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Thursday, 09.02.2012 15:24

So, they buffed the raider. I am not displeased with this result in the slightest.
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Bibendus

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Thursday, 09.02.2012 15:38

Wait, why no more infiltrator on flag?

BTW they finally nerfed the beowulf used by a single player...

omni1

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Thursday, 09.02.2012 16:23

Added minor damage falloff to projectile-based automatic and
semi-automatic weapons. This affects Soldier’s Assault Rifle,
Doombringer’s ChainGun, Sentinel’s Falcon, Pathfinder’s LAR,
Infiltrator’s NJ4,Rhino, Infiltrator’s SN7, Technician’s TCN4, and
Juggernaut’s X1LMG)
year another patch in the right direction

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Thursday, 09.02.2012 16:40

Wait, why no more infiltrator on flag?

Super heavy damage nerfed by 23% AND takes more speed from the crashing player to take said maximum damage.
It didn't one hit killed fullspeed mediums before and medium speed lights. Now even full speed light will survive.


year another patch in the right direction

not exactly, it's okay at most. Since long range auto shots were not that much of an issue because of how hard they were to pull out. It hinders lucky shots the most. I actually find it unfair that it affects the infiltrator SN7. Not that it affects us in a comp environment anyway.
Let's push these sandrackers off our world
It hurts me to play as filthy sworder scum

YooNiZz

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Thursday, 09.02.2012 19:35

Yay! So happy since I probably can max out raider after patch :D

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Friday, 10.02.2012 1:59

Wait, why no more infiltrator on flag?

Super heavy damage nerfed by 23% AND takes more speed from the crashing player to take said maximum damage.
It didn't one hit killed fullspeed mediums before and medium speed lights. Now even full speed light will survive.

Oh you mean hidden infiltrators with heavy perk? I tought attacking infiltrators xD

Bibendus

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Friday, 10.02.2012 2:40

omg... it seems that fixing the ski bug that was throwing people upwards they fixed the other ski bug too...
it feels all fluid now, i played for few minutes but i can reach faster speed now!

stepotronic

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Friday, 10.02.2012 9:33

Yeah i still have found some geometrical errors here and there, but i also reached 300+ for the first time yesterday, but after that i was so low, that a cap would have been stupid...

Bibendus

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Friday, 10.02.2012 10:15

my medium speed has increased by like 20km/h with no special efforts... now capping and chasing can be done without additional risks

stepotronic

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Friday, 10.02.2012 10:20

There is one more thing. Speed seems to be related to the fps somehow. Since they increase the performance and you got more FPS this could also be a reason :>

SPTX

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Friday, 10.02.2012 12:38

This happened in Quake. I thought the unreal engine was free from that.
Let's push these sandrackers off our world
It hurts me to play as filthy sworder scum

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Friday, 10.02.2012 12:42

I tought about that... my computer is a bit dated and I received a great boost from this patch.
Yesterday I asked nylo if he noticed any difference on skiing and he said nothing changed for him, maybe he has a good pc and his speed was good even before patch.

I should say that I noticed that previously people where reaching incredible speeds I couldn't reach, doing the same things. I tought I was dumb but maybe it was related to fps and people with better computers where able to do what I wasn't able to

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Friday, 10.02.2012 13:30

Its probably because I didn't read the patch notes and assumed they'd done nothing to it. I don't have the best PC ever, I manage an average of 30fps in an 8v8 on katabatic; but the skiing did feel a little smoother i must say, no much clunky mid air turnings.
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Friday, 10.02.2012 20:20

The shrike is officialy ruined in this patch, I'm expecting a rollback of the changes or a possible modification in the next patch due to a really big thread on the beta forums but right now I just don't see it viable at all.

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Wednesday, 22.02.2012 15:13

new patch on friday wednesday http://hi-rez.custhelp.com/app/answers/detail/a_id/303 looks promising :)

Quoted

Tribes Beta Version 0.1.789.1 Patch Notes SERVER DOWNTIME: The Tribes Servers are expected to be down for a number of hours on WEDNESDAY, FEBRUARY 22, 2012 while the patch is deployed. Watch the Server Status on the game loader for the latest availability information. Major Highlights
  • The game no longer requires a key in order to play. Anyone can join the beta program by simply creating an account on http://www.tribesascend.com and then downloading the game. Players are reminded that their progression in the game will be kept once the beta ends and the game officially launches -- so time spent playing now will be rewarded at launch.
  • A new gametype, Arena, has been added with two initial maps, Air Arena and Lava Arena. The Arena gametype features five-on-five matches fought on small hazardous maps. The team that wins two rounds wins the match. During the course of a round, each team has 25 respawns. After a team's respawns are depleted, players on that team each get one more life before the round ends. The team with the last man standing wins the round.
  • A new Capture the Flag map has been added to the quick match rotation (Temple Ruins).
  • A new Team Deathmatch map has been added to the quick match rotation (Inferno).
  • Two new unlockable items have been added on the Soldier class: Proximity Grenade and Utility Pack.
  • Servers are now available in Asia and Brazil. You may choose your server region in the Play Now menu, or in the Settings menu.
  • You may now change your Gamer Name for gold, using the Store menu.
  • The end-of-match screens have been given a significant user interface overhaul.
  • The Doombringer and Brute have new suits. There have also been some adjustments to the suits for some other classes, based on user feedback.
  • Updated art for the Accolades and Ranks.
  • Variety of other fixes, clean-ups and feature additions.
Weapon/Balance Items
  • Fixed an issue with the Sentinel's Phase Rifle not properly applying damage.
  • Motion sensors that are automatically destroyed for placing too many no longer trigger the notification.
  • Reduced initial clip size on Sentinel's Falcon Auto Pistol from 24 to 22. Reduced and adjusted starting ammo pool to match.
  • Infiltrators using the Stealth pack now fade in and become "visible" at speeds over 173kph.
  • Increased the activation delay on newly placed Light Turrets (Technician) from 1 to 2 seconds.
  • The following weapons projectiles now spawn center cross-hairs, rather than offset to the right: Soldier's Assault Rifle, Doombringer's Chaingun, Soldier's Eagle, Sentinel's Falcon, Pathfinder's Light Assault Rifle, Raider's NJ4, Brute's Nova Colt, Infiltrator's Rhino, Infiltrator's SN7, Technician's Sparrow, Technician's TCN4, Juggernaut's X1LMG.
  • Damage falloff range on Pathfinder's Light Assault Rifle increased (improved) by roughly 16%.
  • Two new unlockable items have been added for Soldier: Proximity Grenade and Utility Pack.
Additional Items
  • You may now add a player as a friend directly from the scoreboard. You may also mute players (turn off chat and VGS).
  • Eliminated several issues that were causing "hitches" in matches. (Some other issues may still exist -- optimization still in progress).
  • Several bug fixes and cleanups to the main menu UI.
  • The Target Practice map has been improved. There are now Light, Medium and Heavy bots in the maps, in addition to both enemy and friendly vehicles, along with other improvements.
  • The Rabbit gamemode has been removed from the Quick Match rotation. It will be available through Custom Servers at a later date.
  • Added the ability to view both Blood Eagle and Diamond Sword skins from within the Class menu.
  • The ability to add Tribes Gold to your account is now available from all menu screens.
  • Under Gameplay Settings, you may now set "Default Objectives On/Off". This controls whether you see the objective markers by default in a match. (To toggle them inside of a match, press the "O" key).
  • VGS and Announcer volumes are now independent settings
  • Revisited Blood Eagle variant class visuals based on user feedback.
  • Various minor cleanups have been made to the Ski Tutorial.
  • Made several changes to the Shrike: increased yaw-turn sensitivity, decreased damage received when hitting static objects, and changed the collision model so that wing tips are less likely to cause terrain impacts.
  • Changed Beowulf handling, it will no longer allow immediate forward/backward velocity changes.
  • Enemy vehicle icons will now show through walls if they are detected by a Radar Sensor.
  • The Flag Reach perk will no longer allow players to pick-up the flag through walls.
  • Accolade medals have been given another polish pass. New accolade medals have been added as well.
  • To be consistent with other maps, vehicle stations in Crossfire were moved next to the vehicle pad.
  • A message now displays when a teammate executes a Call-in.
  • Call-ins are now free in roaming and training.
  • When a player is invulnerable and they fire a weapon, invulnerability immediately expires.
  • Fixed and improved how the client handles an unexpected disconnect from the server.
  • Fixed an issue in the main menu where a character skin from the Classes screen could pop into other main menu scenes.
  • Fixed an issue where Gameplay Settings for sensitivity were only allowing integers, they now allow floating points.
  • Fixed an issue where if a player died while falling in a deep pit, footstep sounds could begin playing.
  • Fixed the chat filter, and added an option to disable it in the Settings menu.
  • Fixed an issue where if a player died while falling in a deep pit, the previous damager could get a blue plate or air mail accolade.
  • Fixed an issue where AoE wasn't properly being applied to players and surrounding objects when a generator or inventory station was in the way. This includes Technician's turrets being placed in inventory stations not taking AoE damage.
  • Fixed an issue where Bass Boost in the Audio Settings was not properly being saved. The frequency ranges that are boosted (or suppressed) have also been tweaked to prevent audio popping.
  • Fixed an issue where zooming while attempting to deploy an object could cause a second object to appear at the top of the screen.
  • Fixed an issue where a player could fire a projectile (or call-in) and suicide, which would result in teammates taking damage.
  • Fixed an issue where players were able to place deployables in volumes that were not permitted, this is most noticeable with the Doombringer's Force Field being placed near the flag stand at certain rotations.
  • Fixed an issue where dying players were not dropping ammo nuggets and ammo nuggets could get lost inside generators or base deployables.
  • Fixed an issue where users binding 'Enter' to chat would have the chat window immediately close.
  • Fixed an issue where a player dying before the MIRV launcher's secondary split would not be properly credited for the kills.
  • Fixed an issue where the Doombringer's Chaingun spin-up sound would be stuck playing if you died while spinning up.
  • Fixed an issue on Drydock where no-deploy zones around the flags were to large relative to other maps.
  • Fixed LOD popping on all new class variant visuals.
  • Fixed some other situations where UI sounds played multiple times for the same event
  • Fixed an issue where users with certain graphics settings were able to see fully stealthed Infiltrators.
  • Fixed an issue with Doombringer's forcefields not being able to be destroyed at certain angles.
  • Fixed incorrect description on Soldier's Energy pack.
  • Fixed an exploit where users with specific graphics settings were able to see a fully stealthed Infiltrator.
  • Fixed an issue where Radar Sensors weren't properly detected being hit.
  • Fixed an issue where Base Turrets and Light Turrets were unable to target enemy players through friendly base force fields on Bella Omega.
  • The enemy generator icon will always display if you are showing all objective markers.
  • Fixed an issue where players were losing their invulnerability when spawning a vehicle. They will now remain fully invulnerable until they are teleported into the vehicle.
  • Fixed an issue where the zoom binoculars were being stuck on when zooming while throwing grenades.
  • Fixed an issue causing some maps to crash in roaming mode.
  • Fixed issues with the Friends List that occur when you scroll down the list.
Known Issues
  • Heavy characters may sometime appear as stretched out medium characters.

stepotronic

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Wednesday, 22.02.2012 15:25

New Gametype!
New Maps!
New Unlocks!

Gamer Names changeable! o/ ZianoFurry :D

SPTX

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Wednesday, 22.02.2012 15:30

Quoted

The following weapons projectiles now spawn center cross-hairs, rather than offset to the right

FINALLY, when I talked about that in the bugs forum I got no other feedback than idiots going for "deal with it/you are just bad"
link related http://forum.hirezstudios.com/phpbb/view…p?f=314&t=54736

Quoted

Changed Beowulf handling, it will no longer allow immediate forward/backward velocity changes

Was not a huge issue, but seeing it balanced anyway is pretty nice.

Quoted

Fixed an issue where players were able to place deployables in volumes that were not permitted, this is most noticeable with the Doombringer's Force Field being placed near the flag stand at certain rotations.

I knew something was wrong with those forcefields on flag but couldn't put the finger on it.

No real mention of network improvement though.
Let's push these sandrackers off our world
It hurts me to play as filthy sworder scum

This post has been edited 1 times, last edit by "SPTX" (22.02.2012 15:44)


YooNiZz

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Wednesday, 22.02.2012 17:08

Sweet, nM. tag here I come! And my prediction came true, new map called Temple Ruins. Bart is also answering questions about the patch currenty @ http://www.twitch.tv/hirezbart.

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