Unreal Tournament is a futuristic first-person shooter (FPS) video game co-developed by Epic Games and Digital Extremes. It was published in 1999 by GT Interactive. Retrospectively, the game has also been referred to as UT99 or UT Classic to differentiate it from its numbered sequels. The game is based on the same technology that powered Unreal, but the design of UT shifted the series' focus to competitive multiplayer action, a trend at the time: id Software's Quake III Arena was released only ten days later.


History
Unreal Tournament began life as an expansion pack for Unreal. When it was realized that the multi-player aspect of Unreal was popular and something that people sought after, Epic began working on a multiplayer expansion pack for the game to fix the problems with online play. At some point during its development, it became clear that the number and extent of the changes to the Unreal codebase that Epic was required to make made Unreal Tournament too incompatible with Unreal. Thus the expansion pack was broken off from Unreal and made into a standalone game. Unreal Tournament contains all of the content that Unreal had except for the maps and music.

Release Details
  • November 23, 1999 - Unreal Tournament (PC)
  • January 19, 2000 - Unreal Tournament (Mac)
  • October 26, 2000 - Unreal Tournament (PS2) - 1 DVD
  • October 27, 2000 - Unreal Tournament GOTY (PC) - 2 CDs
  • March 14, 2001 - Unreal Tournament (DC) - 1 RD-Rom
  • March 21, 2001 - Unreal Tournament GOTY (Mac)
  • August 29, 2001 - Totally Unreal (PC) - 4 CDs Included Unreal Gold, Unreal Tournament - GOTY and an Unreal Championship/Unreal 2 preview disc
  • November 6, 2006 - Unreal Anthology (PC) - 1 DVD Included Unreal Gold, Unreal Tournament - GOTY, Unreal 2, and UT2004. Published by Midway Games, who took publishing rights from Atari.
Unreal Tournament is still, arguably, the most popular Unreal Series game ever released. It generated an enormous community and was many people's first multiplayer experience. Although the graphical capabilities of the Unreal Tournament engine have long since been surpassed, it has been one of the most played game on the Internet, having more active players than ut2k4 or ut3 when they were released. This is due, in part, to it's grounded gameplay and weapon balance.

Now a days ut99 doesn't have an official active league or cups but still have an active community who plays and develope new mods for ut99 (2012).

Game types
  • Deathmatch: A classic every-man-for-himself player vs. player combat. The objective is to out-frag all opposing players.
  • Team Deathmatch: Teams compete together to out-frag the opponent team. Like Capture the Flag and Domination in this version—and unlike subsequent releases—four teams were allowed: Red, Blue, Green and Gold.
  • Capture the Flag: Classic Capture the Flag. Players compete to capture the other team's flag and return it to their base. Competitive teams must use a great deal of teamplay. Both teams must defend the base from incoming attackers and get into the other team's base, take their flag and return to base. This requires that the team protect their flag carrier very well from enemies in order to complete their objective.
  • Domination: Teams compete to control various control points to earn points and win the map. Standard maps contain three control points. Control of these points is initially accomplished through occupation (physically occupying the space), but control of a point continues until a player from another team occupies the space. The more control points one team controls, the faster it gains points.
  • Last Man Standing: Similar to Deathmatch, the objective here is to remain alive longer than your opponents, putting an emphasis on number of deaths rather than kills. Players start with all weapons available, fully loaded, and have a set number of lives. Power-ups, including health and ammunition packs, are unavailable. Once a player runs out of lives they lose and have to wait as spectators until the match ends.
  • Assault: This game type is played with two opposing teams, one assaulting a "base" and the other defending it. The map is set up with a number of objectives which the attacking team must complete (usually in sequence) such as destroying something, entering an area, triggering a button, et cetera. The team who first attacks then defends, and attempts to defend for the entire time they attacked. If they can accomplish this, they win the map. If the team defending first assaults the base faster than the other team, they win the map. If both teams defend for the maximum amount of time the map is a tie.
Weapons
  • Translocator
  • Impact Hammer
  • Chainsaw
  • Enforcer
  • Bio Rifle
  • Shock Rifle
  • Pulse Gun
  • Ripper
  • Minigun
  • Flak Cannon
  • Rocket Launcher
  • Sniper Rifle
  • Redeemer

Mutators

Mods
  • Bunny Track:
  • Scocer:
  • Jail Break:
  • Monster Hunter:
Music
The soundtrack for the game was primarily written by Alexander "Siren" Brandon, Michiel "M.C.A." van den Bos, Andrew "Necros" Sega, and Dan "Basehead" Gardopée, the same music artists who wrote the Unreal soundtrack, although only Brandon and Van Den Bos remained credited for it. The game (in contrast to Quake, which used CD audio) employed tracker music, which resulted in a considerably good sound quality with very little size trade-off.
Click here for further information

Although some tracks have more than one section (And are listed appropriately) it's important to note the extra sections are never played within the game itself. However, using a Module Player, such as XMPlay, one can listen to the extra sections.
[table]
Tracks
Title Filename Sections Example Use Author
Botpack #9(By Michiel) Botmca9 1 DM-Phobos Michiel van den Bos
BotMCA#10 (By Michiel) Botpck10 1 DM-Tempest Michiel van den Bos
Cannonade Cannon 1 DOM-Condemned Michiel van den Bos[?]
Colossus (Michiel) Colossus 1 AS-Rook Michiel van den Bos
The Course Course 1 DM-Curse][ Michiel van den Bos
Room of Champions Credits 1 Unused Alexander Brandon & Michiel van den Bos
Ending Ending 1 Trophy Room Alexander Brandon
Unreal Add-on (Enigma) Enigma 1 DOM-Cryptic Basehead (Dan Gardopée)
FireBreath firebr 1 CTF-Coret Teque (Tero Kostermaa) & Nitro (Kaj-Eerik Komppa)
Foregone Destruction Foregone 1 CTF-Face Michiel van den Bos
Go Down Godown 1 DM-Deck16][ Alexander Brandon
Lock Lock 1 DM-KGalleon Alexander Brandon[?]
Mechanism Eight Mech8 2 DM-Zeto Necros (Andrew Sega)
Mission Landing Mission 1 AS-Overlord Michiel van den Bos
Nether Animal Nether 1 DM-Fetid Michiel van den Bos[?]
Organic Organic 1 Unused Alexander Brandon
Phantom Phantom 1 DM-Barricade Michiel van den Bos & Alexander Brandon
Razorback // Unreal Mix Razor-ub 2 DM-Liandri Skaven (Peter Hajba)
Run Run 1 DM-Conveyor Michiel van den Bos
Save Me SaveMe 1 DM-Morpheus Alexander Brandon
Save Me G-Mix Savemeg 1 Unused Alexander Brandon
Unreal Add-on (Seeker) Seeker 1 CTF-November Basehead (Dan Gardopée)
Unreal Add-on (Seeker2) Seeker2 1 CTF-Noxion16 Basehead (Dan Gardopée)
Skyward Fire Skyward 1 CTF-LavaGiant Michiel van den Bos
Into the Darkness Strider 1 DM-Stalwart Alexander Brandon
Superfist Suprfist 1 DM-HealPod][ Alexander Brandon
Underworld 2 UnWorld2 1 DOM-Sesmar Alexander Brandon
Unreal Tournament Menu utmenu23 1 Menu Screen Alexander Brandon
Unreal Tournament Title UTtitle 1 CityIntro Michiel van den Bos
Three Wheels Turning Wheels 1 CTF-Cybrosis][ Alexander Brandon
[table]

System requirements
[table]
Minimum Recommended
Linux
Operating System Linux 2.2.x with glibc 2.1
CPU Intel Pentium II
Memory 64 MB 128 MB
Hard Drive Space 550 MB of free space
Network Internet connection required for online multiplayer
Windows
Operating System Windows 95, 98, 2000 and NT4.0, XP or higher
CPU Intel Pentium 200 MHz Intel Pentium II 266 MHz
Memory 32 MB 64 MB
Hard Drive Space 120 MB of free space 605 MB of free space
Network Internet connection required for online multiplayer
Macintosh
Operating System Mac OS 7.6 or higher
CPU PowerPC 603e 200 MHz or faster
Memory 64 MB
Hard Drive Space 120 MB of free space
[table]

UT99 on nimbleMinds
nimbleMinds didn't have an ut99 squad until June 2010 (a little late for a 1999 game :P). It all began on December 2009 when two clans from spain decided to form a new clan (Paellas survivors!) and become stronger, with more players and activity. It's on June 2010 when a player who was on both teams (nimbleMinds and Paellas survivors!) proposed the union. The idea was liked on both sides, so "Paella survivors!" became the ut99 nimbleMinds squad.

Now a days the ut99 squad still active! (More or less)

Links of interest

References